Exploring the Fallout Universe, Gaming’s Most Astonishing Television Success
The Fallout TV show has made a triumphant return to its platform, and it's fair to say that audiences were agreeably astonished by the excellence of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed various facets of the gamer's journey.
We followed vault-dweller Lucy, trying to act with integrity and finding that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's authority and creates significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated wilderness.
Setting the Stage for a New Chapter
The show's first season conclusion revealed a major secret about the culprits behind the nuclear war that condemned a population in bomb-proof bunkers for hundreds of years. It also left plenty of questions unanswered for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to translate into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators insisted on real props and environments were fabricated, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s tangible.”
Indeed, virtually everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the video games. This shared passion for the world is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This approach will create a altered audience reaction, something the showrunners themselves are eager to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” promises the game director. “I’m looking forward to seeing what people think.”